Quests, tutorials, crafting, modules, content extension, various improvements - this and a lot of other curious stuff takes all our time now. So, this time we are going to talk about lesser, but not less important, improvements - let's take a look:
Kinetic Wall and Kinetic Barrier: Two is always better than one!
Kinetic Wall, a true nightmare for all who often uses ramming, has recently caught our attention while we've been looking through other modules and making sure they all work. As you can remember, this modules used to create "a kinetic barrier, which doesn't let any physical objects, including projectiles and ships, pass through it."
So, you could build a single wall, but why can't we add an ability to create two wall segments connected to each other? Of course, we can! That's how appeared the second type of this module, which now creates a wall consisting from two parts: there are no limits for how you place these parts - it can be just a bigger straight wall or a corner you want to catch your opponents in.
And, finally, there are two of them in the game - Kinetic Wall and Kinetic Barrier modules: Kinetic Wall now allows to create a wall consisting from two segments, while Kinetic Barrier functions just like a Kinetic Wall did, allowing you to place a single wall. As they are very look alike, they both have 2x3 size and a slight difference in other parameters.
Crafting and components
Crafting system along with components definitely deserves a couple words today - as it was one of the main focuses for the previous test, we are doing a lot to improve it and add all required stuff. For example, there are plans on getting back special pirate equipment which was unavailable during Crafting test - it includes new recipes and, of course, needs its place in the Galaxy.
We also work to balance this system (including some changes based on the test feedback) and fill in the gaps for higher level equipment recipes. Large Adaptive Armor, Repair Complex, Avalanche and other great things with special construction are going to have their own recipes and special crafting components, so their construction is going to be more of a challenge for you.
Moreover, these changes include some adjustments for crafting interface: for example, now you can choose how many items you want to craft at a time if you have resources for several copies of equipment:
And that's just the top of the iceberg: there is a lot of important stuff happening inside the crafting system and, hopefully, one day it will become a nice complete and well-balanced system you can enjoy.
Shields: Improvements and Modules
There are a lot of things to change and rework due to new segmented shields - even though we've already done a lot of important steps to make sure this system works correctly in all aspects of the game. One of the latest steps included a review of all shield modules like Area Shield Generator, Shield Booster, Shield Overload Module, and other shield equipment. Now you can be sure that they will work efficiently (well, we hope so) with new segmented shields. Hooray!
Segmented shields also led us to some interface changes: now each shield shows how many shield points it gives to each side and, in ship editor, you can check a schematic shield distribution overview. And here we have a surprise for you, related to these changes - we'll talk about it next week, so stay tuned!