This work-in-progress article is about to bring you information about very important changes in Starfall Tactics so let's go straight to the point without any further introduction:
Shields Rework - Segmented Shields
It's time for shields to get another review from the Snowforged Team: although it became much better after several tweaks and a rework, we still felt like it needs some general changes to become even better. Finally, we were able to find the way which can bring more fun to the gameplay and, at the same time, help us deal with other troubles.
Now shields on ships are separated into 4 different pieces: each of them has their own amount of hit points equal to ¼ of total ships shield hit points and covers one side of a ship. When shields from one side of the ship get destroyed, you start receiving damage to the next layer of defense - armor, even if shields on the other sides of the ship are not yet destroyed. However, you can turn the other side, where shields are still full - and continue fighting. Of course, the total amount of shields was also changed and is still a thing to balance.
This important rework does several great things at the same time: First of all, ships with weapons on different sides get a sort of advantage as now, when they lose shields on one side, they can turn the other one and still deal some damage, while ships with all weapons concentrated, for example, on the front, will have to retreat. As you can already see, rockets with their 360-degree firing ark finally get their advantage, just as it was initially planned: they can turn all sides and still deal full damage to the enemy. Also, segmented shields make you pay a bit more attention to ship positioning and let you cause more influence on the outcome of each specific battle.
Each faction in Starfall Tactics has its' own advantages and disadvantages, and while most of them just increase or decrease certain ship characteristics, the Deprived faction has a really great ability, which allows them to passively regenerate their ships. But why would it be the only one faction to have a great ability? So, we've added a special ability for all factions - they are available on each faction ship by default:
Note that considering all the upcoming changes, new balance revisions are more than likely to happen in the future to make it all work together.
While our programmers and game designers work to bring you more great features and improve existing mechanics, our artist making the whole game look better with the very special magic of art. Recently, they've reworked several stars and added new ones you can now meet while exploring the Galaxy. Here are just a couple of them in action - Pulsar and Black Hole:
In general, there are 15 different stars which have been added or reworked: Red dwarf, Yellow dwarf, Orange dwarf, Blue dwarf, Ultra-cool dwarf, Blue Giant, Red Giant, Pulsar, Black Hole, Neutron star, Double star, Planetar, Red supergiant, Yellow supergiant, Blue supergiant.